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Maybe:
- 'Hooked' state (when the player reaches the end of the grappling hook)
- Death state
- Attack state
- Split Airborne --> jump + Falling states (maybe a subclass of the airborne state?)
…
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## What is the notebook about?
This notebook will explore the capabilities of the [DeepForest](https://deepforest.readthedocs.io/en/latest/index.html) package. In particular, it will demonstrate how …
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### DB Selector
DB3K
### Baseline
3432
### Hypothetical
No
### Name
LANCE Pod Solid State Laser (90kW)
### Length (m)
2.52
### Width/Span (m)
0.30
### Diameter (m)
0.30
### Weight (kg)
…
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When walking off ledges at certain heights, the PlayerMover is snapping the player to the ground as if they were going down a shallow step, rather than being airborne for a moment. This seems to only …
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```
What steps will reproduce the problem?
1.Mode: stable.
2. As throttle is raised, the rudder boom begins bouncing. No other booms
bounce.
3. When airborne one inch, the tricopter goes into a flat …
-
```
What steps will reproduce the problem?
1.Mode: stable.
2. As throttle is raised, the rudder boom begins bouncing. No other booms
bounce.
3. When airborne one inch, the tricopter goes into a flat …
-
```
What steps will reproduce the problem?
1.Mode: stable.
2. As throttle is raised, the rudder boom begins bouncing. No other booms
bounce.
3. When airborne one inch, the tricopter goes into a flat …
-
```
What steps will reproduce the problem?
1.Mode: stable.
2. As throttle is raised, the rudder boom begins bouncing. No other booms
bounce.
3. When airborne one inch, the tricopter goes into a flat …
-
### Checked for duplicates
Yes - I've already checked
### 🧑🔬 User Persona(s)
Data user
### 💪 Motivation
...so that I can display this information to a user
### 📖 Additional Details
_No respons…