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Add optional networking entity module that synchronizes the entities and the shared data with the clients. This will make it possible to create objects, peds and markers from serverside.
The server …
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**Client/server version**
`Build #6.4 branch release`
**Current behavior**
When a player is joining server after a reconnect he didn't trigger the playerDamage event after receiving damage.…
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### Description of the problem
After latest R* launcher and alt:V's 16.0.124 "Client Fixed: try fix for weapon damage event" updates an issue started occuring with damage events. Sometimes when play…
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**Client/server version**
`Build #5.1, branch release`
**Current behavior**
When you .repair() a plane (or helicopter) that is totally damaged (dead state) when there is no netowner for i…
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### Description of the problem
Add a native that makes it possible to fall out of the vehicle through the windscreen as in FiveM
https://github.com/citizenfx/fivem/blob/22ff65cf6e181d949570bca03b3…
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### Description of the problem
New design is awesome and the semi-transparent mode is really useful. I just have a couple of suggestions.
**_Tasks:_**
- [ ] Client console help command
- [x] …
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**Client/server version**
`5.3 release`
**Current behavior**
Calling unloadYtyp freezes the game for around 5 seconds. Calling it multiple times crashes the game;
**Expected behavior**…
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### Description of the problem
Client crashes when rendering webview on game object and then changing the webviews size.
### Reproduction steps
```js
const data = {
model: alt.hash('v_i…
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Suggested by Horsey and Aureus, the Frostbolt Mage skill might need adjustment so that the Ice path is a more viable secondary skill tree option for Mages. Basically, the cooldown for Frostbolt is muc…
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### Description of the problem
Take a look at reproduction steps.
### Reproduction steps
```js
const virEntGrp = new alt.VirtualEntityGroup(128);
virEntGrp.destroy();
// [17:49:01][Error] …