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![image](https://github.com/g026r/pocket-neogeo-library-images/assets/66260971/5a03dd85-ec58-4efa-b247-62802131263e)
Noticed when using the adapter that no library entry was showing for this USA cart…
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This might be fixed by expanding on the [inventory](https://github.com/openfpga-cores-inventory), but as this is a UI problem, I'll file it here.
I'm a patron of Jotego, and even with that, I can't…
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games that need rtc will not work after fist start
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The Disney Games Classic ROM list might be extended by the DLC content - works as well
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Hey There @GearsProgress!
Incredibly impressive project and really loved the background on your website in the creation of this tool, as someone (as many others I imagine) I'm trying to do this in …
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I have a DMG-T6-USA-1 Tumblepop cart for Game Boy currently using firmware 1.1-beta-7 on the AP.
Playing the game on the AP is okay until you beat one of the levels. The map will be scrambled after…
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Some Everdrive GBA X5 units will fail to save on the Pocket with EEPROM games. Almost all units appear to boot and save with non-EEPROM games.
When EEPROM games fail on a unit, the Everdrive's buil…
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Hi, thanks for the great cores!
I was hoping it would be possible for the GB and GBC cores to share the same assets folder. Since the assets folders are now separate in v1.3.0, playing GB games tha…
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Playing Indy, Marble Madness - noticed some pixelation surrounding characters while in motion.
analogue pocket limited transparent smoke.
![IMG_0210](https://github.com/MiSTer-devel/Arcade-Atari…
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Discovered using the Analogue Pocket port ([reported here](https://github.com/budude2/openfpga-GBC/issues/60)) there is a loud pop at both the beginning and end of playing a sound. This wasn't present…