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**Which API doesn't behave as documented, and how does it misbehave?**
Calling `.setAudioSource` with `preload: false` throws `PlatformException`.
However in the docs only states:
```
/// When …
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### Expected behavior?
I've been trying different versions of Pj64, most of them seem to have bugs related to video and debugging plugins. This is what I found:
I was hoping to be able to use the de…
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This is issue is tracking development of Molten's audio system.
Implement audio abstraction layer:
- [x] AudioSettings - To be added into EngineSettings as a .Audio property
- [ ] ISoundSource…
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I am a sound designer working with interaction and multi-channel audio in live performances. A few years back I tinkered with Web Audio API and run a few workshops with art & tech lab G.Hack at [Sonar…
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I placed my .wav file under `/static/`, and wrote the audio line as stated in the README.
However, the audio is somehow not recognized by the plugin.
The audio player shows 0:00 as the length of the…
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### What happened?
I tried to start using my Manjaro desktop machine for development and I ran into an issue with the newer ffmpeg version n7.0.1 library and some changed APIs.
This seems to be th…
acmay updated
1 month ago
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### Describe the bug
In the process of playing, often without warning card died in a picture. At this point, you can't do anything but you can still tell by the audio that the game is running.
The r…
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During the development of an audio-reactive shader, it would be cool if there would be an option to auto-repeat the audio that is loaded from SoundCloud, so that I can close the Audio-Input window and…
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Hello,
I am trying to use the library installing it through Deken, but unfortunately I get the following error when loading:
libFLAC.so.8: cannot open shared object file: No such file or direct…
JRSV updated
5 months ago
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**Describe the problem you have/What new integration you would like**
Media Player currently seems to support only MP3 streams. MP3 is a lossy format, sound quality is degraded.
[Home Assistant …