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In real life battles happen over significantly greater ranges than in SE. In general, everything in SE is scaled down from real life to help make the simulation more playable - asteroid and world size…
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**Describe the bug**
For a traitor alliegence Mechanicum force, the Malamina Proscribed Techno Arcana gives any unit with power blade arrays the ability to swap them out for abomination blades.
Th…
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I felt that multiple times, I wanted to serve a firstful of static files. LIke favicon.ico, a css, a html, and a frontend js file. They make maybe around 1 - 2 mb. But using fastify-static feels wrong…
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As stated Apache does not maintain Area or Point track.
# Description
Would like to test and adjust this mod, in order to bring in elements to either enhance or replace the current Apache.
# Addi…
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### Description
This is most seen when using a masterkey shotgun, a UGV and some other weird examples.
### Test Merges
Server-Side Code Modifications: https://tgstation13.org/parsed-logs/sybil/serv…
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**Short Description**
I have genuinely no idea how to reproduce this, I was given a dupe after a friend discovered this bug. His autocannons shoot with the bullets spawned behind the gun and half o…
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**Feature description**
Pretty simple, when a limb is crushed it should be based on how much damage it takes in one frame instead of only occurring when hit with multiple bullets at once or when unde…
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First, thanks for writing such a good post! :+1:
I've been trying to reproduce the same results you described in the post. Even though I know the "fast" version is way better (I can see the stats f…
ghost updated
5 years ago
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We'd like to make a crafting system that allows players to bring materials to a base and then turn them into other items such as ammo, ships and equipment.
### Example Case
- Beaglerush brings 1…
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## **EDIT: I thought I was posting this specifically on the fastify-nextjs repo.**
### Prerequisites
- [X] I have written a descriptive issue title
- [X] I have searched existing issues to ensu…