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It was briefly mentioned in #1565 but the issue was mainly about something else. So I'm opening a new one to address it specifically, and bump the 2 year old problem.
Shutdown freezes when using `B…
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Uniforms are not found and not set with OpenGL renderer in the compute program. Works fine with DX11 and DX12.
I'm using C99 bindings.
Not sure how easy it would be to provide simple C repro, sinc…
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createFrameBuffer functions requires texture with BGFX_TEXTURE_RT_* flags.
https://github.com/bkaradzic/bgfx/blob/master/include/bgfx/bgfx.h#L2897
https://github.com/bkaradzic/bgfx/blob/master/inclu…
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I've been working on HDR10 support in my project and it came up that it's not implemented on the Metal backend, so I've quickly hacked it in.
This totally ignores compatibility (needs macOS 10.15+,…
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Hey I had to make a few changes to your code to put it into my project. See changes here:
https://github.com/bkaradzic/bgfx/commit/b85b85c4800818bdae9ac8969cf3a404b0db1686
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I try to re-attach bgfx context to a different native niew (OS X), by calling `bgfx::shutdown()` followed by `bgfx::init()` with a new `platformData` pointing to a new native view.
Now I see that `g_…
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I feel this is an important feature especially when generating permutation shaders at runtime. It would just involve forking shaderc and subdividing the functionality into a set of functions and share…
ghost updated
6 years ago
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ssterling back at it again with another episode of *I can't compile anything right*
The script (or whatever part of it) fails to build as fetching `lwjgl32.dll` returns an HTTP 403 response. The s…
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**Describe the bug**
When iteratively resizing a dynamic buffer, after reaching a certain size (around 159K vertices in my case), ram usage explodes.
**To Reproduce**
I am not sure if this is…
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Hello.
A few examples throw GL_INVALID_OPERATION error. The rest of the examples work good.
```
OpenGL 3.2 / GCC 5.2.1 / x86 / Linux
Vendor: Intel Open Source Technology Center
Renderer: Mesa DRI Int…