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### Is your feature request related to a problem? Please describe.
現在、BlendModeをAlphaにしたマテリアルに対して、他の物体からの影が描画されません。(ここで言う影はLightコンポーネントのShadowTypeをNone以外にしたときに物体が発生させる影のことです)
これはアバターの表現において大きな障害とな…
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For later, basically like TR2Main had added it too. In TR1 a bit less prevalent, but still nice and PS1 only (don't know for sure if Saturn has it too).
Things I know to have alpha blending, but th…
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I'm creating a workflow to place logos and text over cloth mockups using your layer node but there is no way to use blend mode like photoshop the only blend node that are compatible with your node soc…
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您好,非常感谢您卓越的工作,我深受这篇论文的启发,请问UniMatchV2在blended PASCAL VOC2012数据集上有过探究嘛
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Hello ,
Why i am getting down_cross Key error while running prompt-to-prompt_stable.ipynb?
This is the case with local edit :
prompts = ["A painting of a squirrel eating a burger",
"A p…
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### Resource Type
blend file
### Describe the problem or limitation you are having
I was decompiling this game, and I saw in the logs that there were some resources which couldn't be extracted, not…
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I love this theme! The only thing that I'm struggling to get used to is the styling of inlay hints. IMO, the inlay hints should be more dimmed so they blend in with the background, since they aren't r…
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This was something that was sort of an issue in the original xnalara importer.
Back then some model transparency issue came from the fact that the viewport display blender mode was set to Alpha Ble…
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This is a feature request to add the blend equations as seen in GL_KHR_blend_equation_advanced (https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_blend_equation_advanced.txt).
These equati…
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# Motivation
There have been quite a few requests for pieces of custom blending, but the analysis hasn’t been linked together into a coherent investigation.
Existing issues:
* [Advanced blend e…