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Actual behavior: DS player uses 2 force to take a card stacked on droid racks into hand.
Expected behavior: DS player uses 1 force to take a card stacked on droid racks into hand due to having a pi…
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i have to agree with a forum post: it seems AI players capture cities relatively rarely nowadays.
there are some balance issues which are mentioned:
* cities have too many hitpoints, it's hard to …
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## WICHTIGE INFORMATION!!:
```
Hier sollen nur Bugs gemeldet werden, Vorschläge bitte ins StateV-Forum!
```
Madison Cole
30.04.2022, 20 Uhr
Unsichtbarer Gegenstand gegen den man läuf…
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Some items are still missing after i use it. the latest patch is april 19 version 1.2.3.1
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### URL(s) where the issue occurs
`https://www.youtube.com/watch?v=I9_xshMOtjY`
### Describe the issue
When I click on a different time in some videos it says an error has occurred a…
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## Description
I love the idea of using game stages to hide items as it is extremely helpful for larger packs. However, one 1 idea I was attempting to implement was try to make it where players star…
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### Timings link
https://timings.aikar.co/?id=79f05c31786847ba87c483c7304d5618
### Expected behavior
I expected not to see the coordinates and another info in nether
### Observed/Actual be…
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I’ve been tossing around some ideas for the Vaulters lately. Not only are they weak and boring to play, but they are inexcusably _neutral_ to encounter in game. They don’t have any notable desires or …
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Not sure where to contribute these, but here are a few I had to create and thought it might be useful to others.
```YAML
- title: "Cross Ange: Rondo of Angel and Dragon"
synonyms:
- …
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[All Sets](https://github.com/magefree/mage/wiki/Set-implementation-list)
[Product information](https://magic.wizards.com/en/products/mercadian-masques)
# Unimplemented Cards
244|[Erithizon](…