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Thanks for your project, it helps me a lot.
Currently, I want to convert my c3d files to bvh files, then I can utilize your code to convert them to mimic motion data. Do you know any projects or so…
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### Describe the bug, what's wrong, and what you expected.
I'm building a BVH Node structure and I want to display my bounding boxes. There are a lot of them and a unique mesh to contain them all d…
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Is there a way to get an npz / pkl file out of the pipeline somewhere? I ask because we could try this with other tools like this [bvh converter](https://github.com/KosukeFukazawa/smpl2bvh). That woul…
e7ai updated
2 months ago
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### MediaPipe4U 版本
20240524
### UnrealEngine 版本
5.4.x
### 平台
Windows
### UnrealEngine 类型
Launcher
### 问题类型
二次开发
### 错误详细描述
大佬你好,我使用PoseLandmarksEventTrigger获取到了mediapipe 33个关键点数据,我想把获取到的数据做…
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Hi
When I convert and restore BVH file, the area around End Site of restored motion is different.
Restored motion tremble.
The code is following:
```
from read_bvh import get_train_data, w…
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Hello, openpose is a very great project but why there is no option to convert the json data into bvh? Please add this to it. and a colab version must be appreciated and video2bvh colab version is not …
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The BVH may be instantiated using asynchronous CUDA execution policy as follows:
```
spin::BVH bvh< NDIMS, axom::CUDA_EXEC >( aabbs, N );
```
Then constructing the BVH on the GPU can be accompli…
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Related: (https://github.com/RayTracing/raytracing.github.io/issues/804)
In the BVH code, the leaf nodes aren't placed in an AABB containing just one object when `object_span==2`. For the case of r…
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## Description:
The documentation of the project seems not up to date.
## Steps to reproduce:
To build NimbleSM I had to follow this document steps :
**All this commands were used on Ubunt…
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I looked at the readme and wiki, but I don't think the performance is really covered that much besides some mentions of "efficient ray intersection finding". Would it be possible to elaborate on the …
cadop updated
2 weeks ago