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lighttransport
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nanort
NanoRT, single header only modern ray tracing kernel.
MIT License
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[TODO] Supprot fast BVH builder for point clouds
#85
syoyo
opened
1 week ago
0
collision detection
#84
KevinWang-kk
closed
3 months ago
0
Remove un-used and broken TriangleSAHPred<T>& operator= method
#83
Tyler799
closed
6 months ago
2
Make it compilable with C++20
#82
kenichiice
closed
1 year ago
1
Please support MSYS2 MINGW64
#81
ghost
closed
1 year ago
1
nanosg. how to remove white rounded border?
#80
tigrazone
closed
1 year ago
7
[TODO] SIMD, BF16/FP16, INT8 optimization
#79
syoyo
opened
1 year ago
1
Madmann91 binning sah fix
#78
syoyo
closed
1 year ago
0
[TODO] Deprecate C++03
#77
syoyo
opened
1 year ago
0
[TODO] Deprecate OpenMP
#76
syoyo
opened
1 year ago
0
gui: introduce camera models, e.g., for panorama rendering
#75
schwieni
closed
2 years ago
4
gui improvements for mouse interaction
#74
schwieni
closed
2 years ago
2
cant use any function from imgui
#73
farter546
closed
2 years ago
0
[Question] how to update the BVH tree fast with small modification to primitives?
#72
WSPeng
closed
3 years ago
1
What is faces : The array of triangle face indices (3 * numFaces)
#71
kilasuelika
closed
3 years ago
3
MultiHitTraverse
#70
fluider
opened
3 years ago
4
modernized CMake
#69
jeffamstutz
closed
3 years ago
3
Want to use nanort in GPU
#68
stevechaw
closed
3 years ago
1
[feature] Point query: Find nearest hit surface for a given point
#67
syoyo
opened
3 years ago
0
Fix index in Debug()
#66
weshoke
closed
4 years ago
1
Potential issue in examples/common/imgui/imgui_widgets.cpp: Unchecked return from initialization function
#65
monocle-ai
closed
4 years ago
0
Potential issue in examples/common/imgui/imgui.cpp: Unchecked return from initialization function
#64
monocle-ai
closed
4 years ago
1
Potential issue in examples/common/imgui/imgui_widgets.cpp: Unchecked return from initialization function
#63
monocle-ai
closed
4 years ago
0
Potential issue in examples/common/imgui/imgui.cpp: Unchecked return from initialization function
#62
monocle-ai
closed
4 years ago
0
Potential issue in examples/common/imgui/imgui_widgets.cpp: Arithmetic Overflow in Expression
#61
monocle-ai
closed
4 years ago
1
Wrapping max() in parenthesis for windows error
#60
cadop
closed
4 years ago
2
Documentation Return type of Traverse
#59
cadop
closed
4 years ago
2
Performance descriptions or wiki elaboration
#58
cadop
opened
4 years ago
6
Real time raycaster?
#57
NukeBird
closed
4 years ago
2
Update README: BVHAccel accepts only T
#56
NukeBird
closed
4 years ago
1
Fix the binning algorithm used in nanort
#55
madmann91
closed
1 year ago
4
Questions about differences between paper + NanoRT for ray-triangle intersection
#54
Tyler799
closed
4 years ago
1
RayTracer with Color
#53
rezaradmanesh90
closed
4 years ago
1
Code cleanup
#52
Tyler799
closed
5 years ago
8
A couple minor typo corrections
#51
Tyler799
closed
5 years ago
4
Fix call to Intersect() in TestLeafNodeIntersections()
#50
Tyler799
opened
5 years ago
1
Remove inv_dir and dir_sign from Ray class or utilize them
#49
Tyler799
closed
5 years ago
2
fixing clang warning
#48
Ybalrid
closed
5 years ago
1
Fix warning about shadowed variable `i`. (also ran clang-format)
#47
Ybalrid
closed
5 years ago
0
CMake build error relating to 'Dear ImGui'
#46
zmertens
closed
5 years ago
1
Use size_t(1) instead of 1UL to avoid some compilers template error.
#45
omigamedev
closed
5 years ago
1
Visible vertices computation
#44
blackccpie
closed
5 years ago
5
Pbr templated preceision
#43
Ybalrid
closed
6 years ago
1
Typo update in Readme.md
#42
Gjacquenot
closed
6 years ago
1
Fixies and updates to PBR Surface example
#41
Ybalrid
closed
6 years ago
4
Fixed both ci services to take account C++ 2011
#40
Gjacquenot
closed
6 years ago
1
Add LGTM code quality badges
#39
ghost
closed
6 years ago
1
[pbr_surface] Load glTF file and render it with PBR shader
#38
Ybalrid
closed
6 years ago
1
Added example with embree3
#37
Gjacquenot
closed
6 years ago
1
pbr_surface: add missing texture support to PBR shader
#36
Ybalrid
closed
6 years ago
1
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