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**Current implementation**
Currently stalled is true if:
1. The proportional part of PID exceeds the (configurable) limit _and_;
2. The motor is stopped, i.e. speed below (configurable) limit _…
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Some of my users are reporting (https://github.com/radj307/volume-control/issues/86, https://github.com/radj307/volume-control/issues/128) a weird and difficult to reproduce problem where `SimpleAudio…
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Hi there,
Thankyou for this library, tested on the arduino uno and it works great!
I would like to convert this to run the ESP32 using also the 74hc4067 multiplexer. The issues I'm aware of are…
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Verify if Using CxbxActiveTextureCopies
in EmuPatch_D3DDevice_SwitchTexture is handled correctly.
If not, describe here what is wrong with it, and try to fix it.
Once it's deemed correct, disable t…
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_From @psiphi75 on December 11, 2015 4:37_
I am running bonescript 0.2.5 (the latest) on a Beaglebone Black RevC. Running an up-to-date Debian 7 (7.9??) and kernel as follows:
```
Linux beaglebone …
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### Workflow issues
I plan to create a master workflow file as the only workflow that runs on pull request, which manages other workflows to run in waves so that slow workflows don't start if fast on…
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I currently have some games on steam that have multiple launchers in the Steam library. For example, many of the steam Call of Duty games have a single player and multiplayer "launchers." Some of them…
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### Description
Game runs, albeit poorly, but runs
```
00c8:err:d3d:wined3d_debug_callback 0x14bb470: "GL_INVALID_VALUE in glColorMaski(buf=6)".
00c8:err:d3d:wined3d_debug_callback 0x14bb470…
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Hello aldostools! After a long time return to PS3, will the latest version **1.47.30** still support **REBUG 4.84.2**?
One more question: On update 1.47.24 *Added detection of last number in name/tit…
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### Answers checklist.
- [X] I have read the documentation [ESP-IDF Programming Guide](https://docs.espressif.com/projects/esp-idf/en/latest/) and the issue is not addressed there.
- [X] I have up…