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of perhaps a BSP partition and a graph of adjacency would be enough, as in the following post. The rethinking would ideally materialize as a re-implementation. This is hard, but at least self-containe…
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Hello Team REvolution, I'm Alice from Team TALR, please see my comments:
1) what you like about the README,
— The readme page is well laid out, and the sections are articulated in a way that’s …
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Hi, all! 👋 Long-time/first-time, etc.
This year, I'd like to make a novel generator using [Conway's Game of Life](https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life) (I searched to see if this …
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## Hello from me. :octopus: + :octocat: `%^)`
I see your Python projects here which prompted me to tell you that after all these years, I am getting back into Lisp programming... Well.. _(I was never…
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**Submitting author:** @dmcki23 (Daniel McKinley)
**Repository:** https://github.com/dmcki23/MultiplicativeECA
**Branch with paper.md** (empty if default branch):
**Version:** .98
**Editor:** Pending…
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Hi 👋, I saw your recent post over at luceneutil, I've been reading a lot of the same stuff recently.
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I realise this is quite a big feature. I've tried dabbling with some ideas a bit and been stumbling just as much. Maybe liquid blocks are best done in an iterative fashion? There are a few things need…