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### Details
The Entity:GetClass() function works nicely clientside for things like func_door etc, but for some reason when used on a func_button, it returns "class C_BaseEntity". This is a slight pro…
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As reported by @Slipher in #984, code that adds build points never checks for overflow.
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22x idTip_CommunityFork/clients/dragonflight.lua:244: Usage: hooksecurefunc([table,] "function", hookfunc)
[string "=[C]"]: in function `hooksecurefunc'
[string "@idTip_CommunityFork/clients/dragonf…
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##### Minetest version
```
5.6.0
```
##### Summary
Adding `node_placement_prediction = "",` to a node definition prevents the node placement sound from being played.
##### Steps to reprodu…
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When I use the http API of cluster-serving, I obtain the json response: {'predictions': ['{value=data=[0.0,1.0,0.99930465,0.2667401,0.2137495,0.51740575,0.7415706,...,0.0,0.0,0.0,0.0],shape=[1,200,7];…
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Why not change networkUpdateFactor in config.json from 40 to 60 to change fps to 60?
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While looking into super-adiabatic surface heating in desert / hot and dry regions (as an indicator for especially sharp thermals near ground), I noticed that the near-ground temperatures shown in thi…
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This is known as **"Fast-Walk" or "Fast Silent Walk"**
**Credits to Rainnegan:**
**How to reproduce it:**
You need to set `cl_forwardspeed 149;cl_backspeed 149;cl_sidespeed 149` and you will be…
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When I working on my mod, I found out some strange things.
I added this piece of code into PrimaryAttack() method:
```
void CGlock::PrimaryAttack()
{
...
#ifdef CLIENT_DLL
ALERT(at_cons…