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## Description
Currently, the RasterData attribute `array` refers to regular `np.array`. Aiming to speed-up all data array operations we need to use `np.memmap` arrays, taking advantage of pre-allo…
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https://ankidroid.org/acra/app/1/bug/248923/report/d9019a48-73c0-446c-8df9-06fc00b9e046
```
android.app.RemoteServiceException: Bad notification for startForeground: java.util.ConcurrentModificationE…
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game crashes at initialization---- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 2024-10-04 09:18:45**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**…
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My use case is following a bunch (several hundreds) of mobile objects every few seconds.
Currently I'm doing this, together with a Map to keep track of object by ID.
``` scala
private var followedObj…
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## User Pain point
* Not Open Format Dataset: Currently, all the data indexed in the OpenSearch service. Users rely on the OpenSearch service to access and retrieve the dataset.
* Lacking segregat…
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It is easy to write simple benchmarks for concurrent hash tables. But when these data-structures hit real world data is when we learn how they truly perform. There has been much research on concurrent…
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- CSV, Excel import
- initially of a fight, provide wheel/selector/input interface for GM to choose participants of fight
- manual input at initialization should be possible
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This is an issue that currently affects the production blog, so it could be done after the release :+1:
If you look at any of the Ember Times posts you will see that all of the headers are also lin…
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You might want to take a look at my xenium library: https://github.com/mpoeter/xenium/
It provides a number of concurrent data structures and reclamation schemes (and more is in WIP or on the todo …
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Hi,
I've been looking for a Godot starter/sample code that solves the problem of concurrent animated tile movement.
If you have a tile between you and a monster, and both of you intend to move …