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polar-engine
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hs-polar
Polar Game Engine is a modern, safe game engine written in Haskell.
http://polarengine.org
Apache License 2.0
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Update project for stack
#24
ori-sky
closed
7 years ago
0
Hardcore simple rotation example with triangle
#23
ori-sky
closed
8 years ago
0
Use 3-component vertices instead of 2-component
#22
ori-sky
closed
8 years ago
0
Submit real primitives over renderer message queue
#21
ori-sky
closed
8 years ago
0
Implement renderer message queue and unique IDs
#20
ori-sky
closed
8 years ago
0
Storage: Mark portability field correctly and export StorePolar from module
#19
ori-sky
closed
8 years ago
0
Make GHC 8 the default for stack
#18
ori-sky
closed
8 years ago
0
Shutdown gracefully on fatal error
#17
ori-sky
opened
8 years ago
2
More changes to make stack work
#16
ori-sky
closed
8 years ago
0
Support building with stack
#15
ori-sky
closed
8 years ago
0
Renderer buffer pool
#14
ori-sky
opened
8 years ago
3
Primitive submission to renderer
#13
ori-sky
opened
8 years ago
4
Implement message queue; exit on escape key
#12
ori-sky
closed
8 years ago
0
Storage: Lookup by any key type
#11
ori-sky
closed
8 years ago
0
Make InnerStorage its own data structure
#10
ori-sky
closed
8 years ago
0
Input state storage / generic lookup storage
#9
ori-sky
closed
8 years ago
2
Implement event queue over IO
#8
ori-sky
closed
8 years ago
1
Ability to exit on escape key
#7
ori-sky
closed
8 years ago
1
Store vertices in efficient data structure
#6
ori-sky
opened
8 years ago
1
Revert "Cache `dist` dir to allow for incremental builds (#3)"
#5
ori-sky
closed
8 years ago
0
Renderer: Fix missing space in function type
#4
ori-sky
closed
8 years ago
0
Cache `dist` dir to allow for incremental builds
#3
ori-sky
closed
8 years ago
0
examples/basic: Remove defintion of `quitter`
#2
ori-sky
closed
8 years ago
0
Import isLeft from Data.Either
#1
ori-sky
closed
9 years ago
0