-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
### What happened?
Earlier, I tested three different ViRGE/GX2 card models, in particularly Diamond Stealth 3D 4000, Powercolor and the default Flagpoint one and discovered that any D3D games or ap…
-
Or at least have a [check](https://docs.microsoft.com/en-us/windows/win32/direct3d11/direct3d-11-1-features#check-support-of-new-direct3d-111-features-and-formats) for that, I don't know if it wouldn'…
-
```
D3D11 WARNING: ID3D11DeviceContext::OMSetRenderTargets: Resource being set to OM RenderTarget slot 0 is still bound on input! [ STATE_SETTING WARNING #9: DEVICE_OMSETRENDERTARGETS_HAZARD]
D3D11 …
-
**Environment (please complete the following information):**
- OS:
- Winery version: Latest: 1.8.4
- Master Wrapper version: 2.9.1.9
- Engine version: WS11WineCX64Bit22.1.1-10
- Hardwar…
aa830 updated
5 months ago
-
This issue is to request required features and extensions that should improve AMDVLK on VKD3D-Proton. Just recently, VKD3D added [VK Profiles](https://github.com/HansKristian-Work/vkd3d-proton/blob/ma…
-
```
EGL_ANGLE_device_d3d is needed for applications that want to access the D3D
device directly associated with the configured EGL display.
```
Original issue reported on code.google.com by `co...@m…
-
```
EGL_ANGLE_device_d3d is needed for applications that want to access the D3D
device directly associated with the configured EGL display.
```
Original issue reported on code.google.com by `co...@m…
-
```
EGL_ANGLE_device_d3d is needed for applications that want to access the D3D
device directly associated with the configured EGL display.
```
Original issue reported on code.google.com by `co...@m…