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# Feature Request
## I confirm:
- [*] that I haven't found another request for this feature.
- [*] that I have checked whether there are updates for my system available that
contain this f…
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When a new ship is loaded in the Tech Room, the hash for the new meshes may sometimes collide with the old meshes stored in _meshVerticesViews, _meshNormalsViews, _meshTextureCoordsViews, _vertexBuffe…
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I've used the vanilla VS2010 to compile the latest svn rev (r85) w/o needing
the DirectX SDK. Simply had to change some #includes and remove ddraw.lib from
the list of linking libs.
I could pro…
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So this wrapper 4.0 will not work on this sim for me on windows 11. It runs in processes but wont start,
I tried your 3.2 ddraw and this one works, I can see menus, however when I enter the cockpi…
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d3d8 wrapper involved, The I of the Dragon game (GoG version actually ships with both their own d3d8/ddraw D3D9 wrappers)
Issue and trace is about missrender of flying rug.
NINE and DXVK looks lik…
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```
10636 21:47:59.357 Starting DxWrapper v1.0.6334.21
10636 21:47:59.357 To Be Filled By O.E.M. To Be Filled By O.E.M. To Be Filled By O.E.M. (Desktop)
10636 21:47:59.357 ASRock X570 Taichi …
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```
I've used the vanilla VS2010 to compile the latest svn rev (r85) w/o needing
the DirectX SDK. Simply had to change some #includes and remove ddraw.lib from
the list of linking libs.
I could pro…
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The game crashes when I start to run it. Since gta_sa.exe is executed by the '32 bit' architecture, I've used the x86 version of DXGL (ddraw.dll and dxgl.ini). I'd be glad if you can fix it.
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```
I've used the vanilla VS2010 to compile the latest svn rev (r85) w/o needing
the DirectX SDK. Simply had to change some #includes and remove ddraw.lib from
the list of linking libs.
I could pro…
-
```
I've used the vanilla VS2010 to compile the latest svn rev (r85) w/o needing
the DirectX SDK. Simply had to change some #includes and remove ddraw.lib from
the list of linking libs.
I could pro…