-
```
In testing hangout vp8 screen shares we discovered that if we pass in 5 fps
video and a small buffer the codec actually starts dropping a lot more frames
than it needs to and then doesn't seem t…
-
```
In testing hangout vp8 screen shares we discovered that if we pass in 5 fps
video and a small buffer the codec actually starts dropping a lot more frames
than it needs to and then doesn't seem t…
-
```
What steps will reproduce the problem?
1. lo_ZSword.obj is quade mesh , hi_ZSword_t.OBJ is triangle mesh ( from
Decimation Master (http://www.pixologic.com/zbrush/features/decimation/)
2. --lomes…
-
```
What steps will reproduce the problem?
1. lo_ZSword.obj is quade mesh , hi_ZSword_t.OBJ is triangle mesh ( from
Decimation Master (http://www.pixologic.com/zbrush/features/decimation/)
2. --lomes…
-
```
In testing hangout vp8 screen shares we discovered that if we pass in 5 fps
video and a small buffer the codec actually starts dropping a lot more frames
than it needs to and then doesn't seem t…
-
I would like to have/add the possibility to take longer traces with the scope module, i.e. reduce the sampling time.
I have found the definitions of the available durations in "pyrpl/hardware_modu…
-
I implemented nrf24l01 decoder, which is designed to decode remote controllers for small quadcopters. I have tested it with crazyradio pa.
Ideally, the sample rate should be 8MHz after decimation b…
-
```
In testing hangout vp8 screen shares we discovered that if we pass in 5 fps
video and a small buffer the codec actually starts dropping a lot more frames
than it needs to and then doesn't seem t…
-
```
In testing hangout vp8 screen shares we discovered that if we pass in 5 fps
video and a small buffer the codec actually starts dropping a lot more frames
than it needs to and then doesn't seem t…
-
### Start with the `why`:
We are using the depth image from OAK-D camera to detect obstacles. However, for computation efficiency of the obstacle detection approach ([costmap_2d's voxel layer](http:/…