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Im setting up the mouse input for the menu
`
bool StartScreen::isTextClicked()
{
auto state = m_mouse->Get().GetState();
RECT rect(state.x, state.y, m_fontPos.x, m_fontPos.y);
…
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For example, it is useful for an OpenXR API Layer to be able to operate seamlessly with games that use either D3D11 or D3D12, which in turn makes it useful to be able to use both the Direct3D 11 and D…
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## Problem
Gamepad class stops working after specific sequence of events.
Moreover it can cause crash on calling it's destructor. Now hold on... after application is restarted gamepad still does no…
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### Xmake Version
2.6.9
### Operating System Version and Architecture
Windows 10 Education 20H2
### Describe Bug
Using Xmake to build an open source project [here ](https://github.com/tiltedphoqu…
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I spent three days fixing the code making Player.h and Enemy.h accessible by rewriting this
` Player^ m_player;
City^ world;
std::vec…
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While compiling or building the sourcecode on a server (no dedicated GPU present, a 40c/100G proxmox windows server vm) xmake sadly fails to install directxtk. Is there anything that can be done about…
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Hi,
I'm following the DirectX11 tutorial for sprite and textures specifically the [Loading a texture](https://github.com/microsoft/DirectXTK/wiki/Sprites-and-textures#loading-a-texture)
I encounte…
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Hi all, I was trying to use [RenderTexture.h/cpp](https://github.com/Microsoft/DirectXTK/wiki/Writing-custom-shaders#implementing-a-post-processing-effect) in my project, directxtk is properly configu…
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Can not compile collision sample.I got this error:
LNK2001 unresolved external symbol "private: static class DirectX::SharedResourcePool DirectX::EffectBase::deviceResourcesPool" (?deviceResourcesPoo…
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when `_XM_NO_INTRINSICS_` is defined, some functions fail to link.
```
error LNK2001: unresolved external symbol "public: void __fastcall DirectX::SpriteBatch::Begin(enum DirectX::SpriteSortMode,str…