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## Bevy version
13.2
## Relevant system information
Windows 11
```
AdapterInfo { name: "NVIDIA GeForce RTX 3080 Ti Laptop GPU", vendor: 4318, device: 9248, device_type: DiscreteGpu, driver: "…
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**Describe the bug**
`bgfx::Stats::gpuMemoryMax` and `bgfx::Stats::gpuMemoryUsed` are always -9223372036854775807 on Metal and DX12-UWP
**To Reproduce**
Steps to reproduce the behavior:
1. Initi…
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This implementation may be utilizing an obsolete DirectX12 method,
the compilation is successful, however the window appears white and then shuts after a second.
build log:
```
compilation heade…
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### Describe what you were doing
trying to read a swf
### What does the crash message say?
panicked at 'assertion failed: `(left == right)`
left: `0`,
right: `-2147024809`', C:\Users\runneradm…
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HLSL doesn't let you read from a unorm texture with a normal `texture2D`, it needs to be of the same format as the underlying texture.
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This project looks very interesting, but I am wondering if a WebGPU based rendering backend (probably using https://github.com/gfx-rs/wgpu-rs) would not be more appropriate for a modern use case than …
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When I try to play fifa 21 or 22 on dx12 it crashes. Here is the error that shows with both games.
![image](https://user-images.githubusercontent.com/30802163/137408603-31bc6dbd-4002-4764-9a8e-458bf0…
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### Description:
**_Mario Kart DX12_** (1038250) fails at launch with a blank window before closing.
| Windows w/ VKD3D-Proton (2.3.1) |
| ---- |
|![image](https://user-images.githubusercontent.…
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**Description**
Running any wgpu program on Windows with logging enabled results in several lines of warnings from the d3d12 backend, even if it is not in use.
**Repro steps**
```bash
RUST_L…
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As I read those errors from layers development resources are needed.
Docs:
- Number of push constant ranges