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Hey, hope you're doing well.
I've been experimenting with your codebase using my own captures, and converting them to the Dynerf structure.
It seems to reconstruct the static scene well (same as sta…
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Is there any way to get the dynamic object in the scene and make some edition?
zwlvd updated
5 months ago
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`Scene::GetAllComponentsInScene` performs `dynamic_cast`s on every single Component of every single GameObject in the scene. Using it occasionally is fine, but doing this multiple times a frame every …
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`std::any::TypeId` is not stable across binaries. This makes it unsuitable for use in scene files, networking, or dynamic plugins.
In the short term we get around this by just using `std::any::type…
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Black
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For some prompts, the tags will generate indefinitely. For example, the prompt:
``A school of fish with exactly 17 fish of 3 unique species.``
will result in the following generation:
```
# Init…
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**Is your feature request related to a problem? Please describe.**
I like being able to click on performers and studio links to StashDB and seeing the gallery of scenes. However, I find it cumberso…
SCP15 updated
2 months ago
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Hi, this is a really great work on dynamic scenes! The datasets you provided are really cool and I believe they are generated using blender, right? Can you share the blender project files you used to…
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File "/home/arrstudios/Desktop/AI/3DGStream/3DGStream/gaussian_renderer/__init__.py", line 100, in render
"visibility_filter" : radii > 0,
RuntimeError: CUDA error: an illegal memory access was …
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Hi, thank you for your nice work! I've tried the DyNeRF dataset and the rendered video looks nice. But is there a way to view the dynamic scene interactively by using viewers like SIBR or possibly any…