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Right now automatic memory management in fuzion is always done by gargabe collectors. This works well in most cases.
Would be cool though to have effects to control memory management for parts of the…
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#### Description
The G&C company website is actually a secret webtoon once a user logs in with Layer8 OAuth flow. To make it interesting, we are going to "animate" the various artworks with a simple s…
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Addings some particle effects to the enchants would be cool
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Hello!
I just tried out the multi cell tracking with the deeplay lodeSTAR implementation following the notebook. Everything worked fine and I got the following satisfying result when pushing an image…
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While crawling [Filter Effects Module Level 1](https://drafts.fxtf.org/filter-effects-1/), the following links to other specifications were detected as pointing to non-existing anchors, which should …
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I haven't extensively looked at this to check if other status effects/ enemy status effects affect this, but at the very least Frost triggers damage in no damage mode; here's a clip of Mitch practicin…
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Minecraft version: 1.20.1
Modloader: Fabric
Fabric Version: 1.14.25
Environment: Singleplayer
Mod name: Configurable Mob Potion Effects
Mod version: 3.1
The effects given to mobs attacks are…
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Need to do a design pass on how the HUD for this will work as I found the 1.12 implementation confusing, but we should figure out some basic status effects like toxin, shield break, etc to test the sy…
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Hey! what if I need any one effect of these.
Where am I get it???
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Hello,
I tried to run a script i have written last year and found that i am no longer able to calculate effectsize with dabestR with unbalanced data. I used to be able to get results regardless of …