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Because I don’t understand the code, and I don’t know how to install and configure the code running environment, you have explained it, but it is difficult for us who do not understand the code in non…
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Some prebuilt models have some incorrect / incompatible eye rigging:
![unknown 1](https://user-images.githubusercontent.com/80061436/113003483-affbae80-916a-11eb-81b0-be034ca9f3f1.png)
Should be able…
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Attempt 1
### EV progression
Early game team (and their evolutions):
Charmander **(med-slow exp growth)** (L:5)
Pikachu **(med-fast exp growth)** (Caught at L:3?)
Spearow **(med-fast ex…
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I think it may make sense to allow proxies and clothes (since they are basically the same thing underneath) to include some rigging information.
### Tweaked Weights
Instead of interpolating weig…
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![image](https://user-images.githubusercontent.com/4504719/192068143-edbbd888-268f-4630-81a3-700d8ab97da1.png)
I play [[Fight Rigging]] and I have a [[Iroas, God of Victory]] with only 6 devotion, …
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Helo,
Wonderful project! What a gem! Congrats @cgtinker
But this wonderful plugin (1.4.1 and 1.5dev) in Blender 3.1.2 on Ubuntu 21.10 doesn't work as is.
In today's version (1.5.0dev); on hand …
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While I do get hand positions and controllers all the buttons are false or 0. I am using Unity 2020.1 16b and beta 7. I am testing with an htc vive with wand controllers, and STEAMVR 1.13.10.
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Cryptopunks have a good avatar pose that signals membership:
![image](https://user-images.githubusercontent.com/6926057/125419710-ff1a4652-6e6a-4d8d-a777-3005f13610a9.png)
We already generate VRM pr…
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This issue is for review/glitch tracking of new avatars.
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There are some issues I noticed immediately:
1. The option to assign generated rig name was removed in Blender 3.1 master, so the code simply crashes. It is necessary to check if it exists now, and…