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I'm interested in getting the facial animations into blender or Unity, is there a way to do that? I guess I can write a script in blender or Unity that does the job but is the file meant to be used th…
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CG
- [ ] `CG_Player`
- [ ] Helper funcs to apply effects to models (e.g. stun shader, player shield)
- [ ] `cg_local.h`
- [ ] Ragdoll -> `cg_ragdoll.c`
- [ ] Facial animations -> `cg_animations…
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# Compatibility Report
- Name of the game with compatibility issues: Heavy Rain
- Steam AppID of the game: 960910
## System Information
- GPU: NVIDIA TU102 [GeForce RTX 2080 Ti Rev. A]
- Driver…
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When moving the adjuster it reports the following into local chat:
ANIM|eating|||
- But the line in the notecard is:
ANIM|eating||||One
- So it is missing at least the SeatName. I have not tried fa…
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Hello,
I'm currently using the animation script as described in your README. I'm exploring the possibility of integrating both DensePose and OpenPose models within this pipeline. The reason behind …
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The morph target/ blend shape names are missing after I converted my fbx file to gltf. The fbx file was exported from Character Creator 3.0.4 I can see the morph target names if I use Blender GLTF exp…
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Hello, I am excited to say I have been using RevilMax as the main way to import animations for modding RE Engine animations with the the [Motlist Tool](https://residentevilmodding.boards.net/thread/14…
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Hi, thanks for your great work.
I would like to know how to prepare the "mesh sequence" input data when performing inference with unseen audio data?