-
Been working on this project for almost a year now, and want to take a break. Will definitely be handling other things while completing this roadmap. Once this hits 1.0, will try and let the project s…
-
### MSAL client type
Confidential
### Problem Statement
Please refer to the "MSAL implementation" part of [this internal PR](https://identitydivision.visualstudio.com/DevEx/_git/AuthLibrariesApiRev…
-
The repo's "About" sidebar on Github links to https://gbdev.io/gb-opcodes/, which is a placeholder page. It should link to https://gbdev.io/gb-opcodes/optables/ until/unless the opcode reference page …
-
Add detection of busy loops, or loops that wait for a status. Such loops may include:
- Waiting for OAM DMA.
- Waiting for an interrupt.
- Copying from one block of memory to another (eg. Copying…
-
So, I know exactly how to add this feature in theory, I'm just not familiar with the codebase for this project, and I can't for the life of me find the code where data is actually transferred during t…
-
https://gbdev.io/pandocs/MBC1.html#00003fff--rom-bank-x0-read-only
^^ Using this for documentation but there is some conflicting information:
In particular the banking mode is confusing me:
> I…
-
https://hh.gbdev.io/game/shock-lobster
- [x] cartrige type $03 に対応する
-
This seems potentially related to: https://github.com/gbdev/rgbds/issues/1091
This will fix the problem, but I think there may be a better way, and someone more familiar with the codebase may have …
-
The previous URL of the article "Choosing tools for Game Boy development" is 404 Not Found instead of the expected 301 Moved Permanently to the current URL . This breaks inbound links.
( is still …
-
`INCLUDE` and `INCBIN` can include a file's contents directly as assembly code or data, but there are times when it would be nice to access a file's contents arbitrarily. For example, you might want t…