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deltabeard
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Peanut-GB
A Game Boy (DMG) emulator single header library written in C99. Performance is prioritised over accuracy.
https://projects.deltabeard.com/peanutgb/
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Add GB_INIT_INVALID_MAX
#115
ccawley2011
closed
1 week ago
1
Gameboy colour games not working
#113
Breadmasterpro
closed
1 month ago
9
gb: the IO_BOOT is unused and should be removed
#111
deltabeard
closed
5 months ago
0
gb: invalid function pointer called on write to 0xFF50
#110
deltabeard
closed
5 months ago
0
RGFW Example?
#109
ColleagueRiley
closed
2 months ago
4
Avoid rendering both the background and window on the same line
#108
ccawley2011
opened
6 months ago
1
Provide double width 4bpp output to lcd_draw_line
#107
ccawley2011
opened
6 months ago
6
Deprecate non-portable joypad_bits bitfield
#106
ccawley2011
closed
5 months ago
0
frontends: Fix parameter types in lcd_draw_line
#105
ccawley2011
closed
6 months ago
0
Fix warning due to RTC_CYCLES cast
#104
ccawley2011
closed
6 months ago
1
Use bool for bitfield values
#103
ccawley2011
closed
5 months ago
10
cgb: allow mapping RGB555 palette to other common colour palettes (eg. RGB565)
#102
deltabeard
opened
6 months ago
1
Problem saving games
#101
pierreblavy2
closed
7 months ago
6
Cant save on Legend of Zeld Links awakening
#100
EILMaxO
closed
8 months ago
3
fix minifb error, add to gitignore, gb_colour_hash typo
#99
lesleyrs
closed
6 months ago
1
Graphics glitches in wasm32 target
#98
lesleyrs
closed
9 months ago
4
Add repeating A and B keys
#97
lesleyrs
closed
6 months ago
1
gb: add savestate support
#96
chestwood96
opened
1 year ago
9
gb: add delay and memcpy detection
#95
deltabeard
opened
1 year ago
3
Use SDL_HINT_WINDOWS_DPI_AWARENESS only if it's available
#94
RobLoach
closed
1 year ago
4
Add GBC support
#93
tvecera
closed
1 year ago
14
gb: allow disabling 16-colour palette at compile time and use 4-colour mode only
#92
deltabeard
closed
1 year ago
1
gb: Improve RTC accuracy with MBC3
#90
deltabeard
closed
11 months ago
3
core: return to frontend after certain number of CPU cycles
#89
deltabeard
opened
1 year ago
0
core: allow LCD rendering to happen in separate thread
#88
deltabeard
opened
1 year ago
1
core: frontend should provide pointer for pixel data
#87
deltabeard
opened
1 year ago
0
core: Use a function to change context variables
#86
deltabeard
opened
1 year ago
0
Make Peanut-GB strictly C89
#85
deltabeard
opened
1 year ago
1
gb: RTC does not work with MBC3 ROMs that do not use RAM
#84
deltabeard
closed
1 year ago
1
gb: Dragon Warrior III halts forever error at 0x53BB
#83
deltabeard
opened
1 year ago
0
core: list of unimplemented or incorrect emulation
#82
deltabeard
opened
1 year ago
1
gb: Is That a Demo in Your Pocket? crashes during the demo
#81
deltabeard
opened
1 year ago
0
gb: Final Fantasy Legend crashes on start
#80
deltabeard
closed
1 year ago
2
Readme: Replace gif with apng
#79
deltabeard
opened
1 year ago
0
Adventure Island wrong sprites rendering issue
#78
ESPboy-edu
closed
1 year ago
1
gb: Allow compiling peanut_gb.h as a separate object file
#77
deltabeard
closed
1 year ago
0
Donkey Kong Country problems with rendering sprites
#76
ESPboy-edu
opened
1 year ago
1
KIRBY2: INVALID OPCODE at 6128
#75
YouMakeTech
closed
1 year ago
13
sdl2: use SDL_HINT_WINDOWS_DPI_AWARENESS hint
#74
deltabeard
closed
1 year ago
0
Prince of Persia - some flickering garbage rendered in the upper few lines of the screen
#73
ESPboy-edu
opened
1 year ago
5
actions: the 32-bit Windows build does not run on Windows XP
#72
deltabeard
closed
1 year ago
1
actions: create
#71
deltabeard
closed
1 year ago
0
Super Mario Land 2 crashes to title screen
#70
diddyholz
closed
1 year ago
8
Main sprite disappears in some games
#69
YouMakeTech
closed
1 year ago
7
Error 3 occurred: INVALID WRITE at FF7F
#68
YouMakeTech
closed
1 year ago
3
sdl2: add video/audio encoding support
#67
deltabeard
closed
1 year ago
1
super mario rendering bug when running and small other
#66
ESPboy-edu
closed
2 years ago
5
gb: support big endian platforms
#65
deltabeard
closed
2 years ago
1
core: return pointer on gb_read
#64
deltabeard
opened
2 years ago
2
debugger: add a full featured debugger
#63
deltabeard
opened
2 years ago
0
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