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I didn't do a code examination yet.. but I was wondering if GLSL was supported and if YES, which version ? any example ? FYI my first experimentations would be using GLSL/ES on WebGL...
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Hi guys. I'm still working on the art assets guide. I was wondering if one you would do a tutorial for users to add in their own GLSL.
ghost updated
8 years ago
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Have you ever tried to port it to DirectX + HLSL?
I integrated it to my DX/OGL rendering engine. OGL+GLSL works just fine but DX+HLSL renders some glyphs (not all) with some artifacts.
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Would there be a way to get info log from the compiler ?
Like the standalone [glslvalidator ](https://github.com/KhronosGroup/glslang/blob/e078059d06d9b5d0673e95be217dc43c605bf7d1/StandAlone/StandA…
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I'm getting some weird results when attempting to port [glsl-fft](https://github.com/rreusser/glsl-fft) to processing
* [fragment shader source](https://github.com/eli-jordan/generative-art/blob/ma…
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你好, 大神
我把glsl filter想要用在安卓,
首先我试过在windows且确认好用,但是我不能用在安卓的。
那么把glsl filter我能不能用在安卓呢?
我的环境是QT5,7和安卓6.0, 我的代码是如下,
import QtQuick 2.7
import QtQuick.Window 2.2
import QtQuick.Dialogs 1.2
import …
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Hello.
I'm currently trying to replace a part of my shader workflow to see how helpful AssetCooker would be (compared to CMake generated solutions failing to notice changes in dependencies files) a…
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[`glslang`](https://github.com/KhronosGroup/glslang) is an important piece of software for game engines using vulkan, but I haven't found a build2 package for it yet.
I'm currently making the packa…
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glslify looks great, but I think I might have to go without using glslify until I can solve whatever is going on here.
glslify will not import. Here is what I tried:
- const glsl = require('gls…
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Hello!
Do I understand correctly that at the moment it is impossible to write a vertex shader for OptiFine in GLSL version above 130?
I tried to rewrite the shader template myself from [here](ht…