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The issues of this project are abused as a discussion forum for Open Tech
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Graphing?
#52
kortemik
opened
6 years ago
3
Thoughts and opinions about gitter integration
#51
damiel
opened
7 years ago
2
GLSL instead of CG
#50
BielBdeLuna
opened
7 years ago
0
[OTE 2017 Vision] – Technical ideas and clean up of the engine
#49
damiel
opened
7 years ago
11
[OTE 2017 Vision] – a communal and open approach
#48
BielBdeLuna
closed
7 years ago
0
[OTE 2017 Vision]
#47
BielBdeLuna
opened
7 years ago
1
Errors detected while attempting to play d3bfg as a submod of OTE
#46
BielBdeLuna
opened
7 years ago
0
Compiling from Linux for Windows
#45
BielBdeLuna
opened
8 years ago
27
Shader features
#44
ghost
opened
8 years ago
2
Temporary assets
#43
ghost
opened
8 years ago
10
Material Shaders and alpha channels
#42
ghost
opened
8 years ago
0
Weird texture distance bug
#41
ghost
closed
8 years ago
1
Current engine state
#40
ghost
opened
8 years ago
5
create a document for ideas we could implement
#39
BielBdeLuna
opened
8 years ago
13
Fullscreen mouse
#38
ghost
opened
8 years ago
0
I'll look into implementing the fullscreen GUI again
#37
BielBdeLuna
opened
8 years ago
0
the old darkradiant in the OpenTechEngine repo doesn't compile
#36
BielBdeLuna
opened
8 years ago
14
Not sure if you knew that, but ...
#35
motorsep
opened
8 years ago
3
OTE build issues.
#34
ghost
closed
8 years ago
3
Doom3 WebGL Gangnam style
#33
ghost
opened
8 years ago
1
I'm back
#32
ghost
opened
8 years ago
5
idTechX can't display shader effects on top of other shader effects
#31
BielBdeLuna
opened
8 years ago
3
OTE Player model preview
#30
ghost
opened
8 years ago
6
Blender idTechX map editor
#29
BielBdeLuna
opened
8 years ago
65
GLSL tutorial request
#28
ghost
opened
8 years ago
2
PNG not showing up in DarkRadiant.
#27
ghost
closed
8 years ago
4
Shadow clipping bias
#26
ghost
opened
8 years ago
0
Model formats and tools
#25
ghost
opened
8 years ago
27
Renderprogs
#24
ghost
closed
8 years ago
10
Working water and terrain grass with Darkmod
#23
ghost
opened
9 years ago
12
Back facing occlusion and LOD
#22
ghost
closed
8 years ago
10
KTX file format request
#21
ghost
closed
9 years ago
4
Lighting and physics
#20
ghost
opened
9 years ago
9
Going to be away for a while.
#19
ghost
closed
8 years ago
7
Art Assets & Ogre 3d API, etc
#18
DoomedNerd
opened
9 years ago
8
X-Ray engine source code available on GitHub
#17
Anthony-Gaudino
opened
9 years ago
11
Improve code
#16
Anthony-Gaudino
opened
9 years ago
6
File compression algorithm (reduce game loading times)
#15
Anthony-Gaudino
opened
9 years ago
4
Mouse cursor disappears
#14
ghost
opened
9 years ago
0
FontManager.cpp build error
#13
ghost
closed
9 years ago
5
I added a pull request and a patch that might come in handy
#12
BielBdeLuna
opened
9 years ago
3
Collisions issue fix
#11
motorsep
opened
9 years ago
14
Front-Page
#10
kortemik
opened
9 years ago
39
Linux discussion and support.
#9
ghost
opened
9 years ago
8
Code formating (Continuation)
#8
Anthony-Gaudino
opened
9 years ago
3
Doxygen
#7
kortemik
opened
9 years ago
3
scripting and scripting related stuff
#6
BielBdeLuna
opened
9 years ago
9
Future of gaming on Linux
#5
ghost
opened
9 years ago
6
Cegui GLSL sandbox
#4
ghost
closed
9 years ago
3
giving the inputs it's own thread
#3
BielBdeLuna
opened
9 years ago
2
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