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/usr/bin/ld: /window10/Users/tai94/Documents/baolinh/cv/LiveFaceReco_RaspberryPi_2/include/lib/libncnn.a(gpu.cpp.o): in function `ncnn::destroy_gpu_instance()':
gpu.cpp:(.text+0xdad): undefined refer…
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Hello, I'm the maintainer of the official glslang package in Arch Linux. We're currently trying to migrate to glslang 11.12.0. However, whenever I use the compatibility shims I get:
```
CMake Warnin…
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It's great that we maintain a large repository of shaders in this project to ensure that glslang is composed with high quality code. However, the exact-match model in test result and the counting appr…
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## detail | 详细描述 | 詳細な説明
开发环境:vs2019 社区版 v16.6.5,Visual C++ 2019 - 00435-60000-00000-AA358
使用预编译库文件(版本:20240102),工程运行出错:LNK2001 无法解析的外部符号 __std_find_trivial_8,文件:MachineIndependent.lib
各位大佬是否遇到同样的问…
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I'm trying to package glslang 8.13.3743 for conan.
In this toy example, glslang built as a shared lib has undefined references to SPIRV symbols:
```c++
#include
int main() {
glslang::Initi…
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Running `make osx-release64` fails:
```
(...many lines of successful compile skipped...)
validate_type_unique.cpp
Archiving spirv-opt
==== Building shaderc (release64) ====
Creating ../../osx6…
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Error building Vulkan Samples on MacOS Sonoma 14.5. I tried adding to CMakeLists.txt, etc.
```
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
```
but it didn't help.
Here's the output…
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Hello, I am using git tag version 11.13.0 and I have below code
```c++
std::vector glslToSpirv(const std::vector& data,
EShLanguage shaderStage, const char* entryPoint…
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When building for MIPS, I get the following errors in [SPVRemapper.cpp](https://github.com/KhronosGroup/glslang/blob/2518af09c8b39423e76db9efdf94a5a478f4e5fc/SPIRV/SPVRemapper.cpp):
```
In file in…
tpimh updated
6 months ago
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In order to provide runtime support for compiling shader to SPIRV within the [VulkanSceneGraph](https://github.com/vsg-dev/VulkanSceneGraph) project I've been using to the glslang libraries. I've be…