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How to reproduce bug:
- Start a new game (CS/HL/HL Mods/etc)
- `pause`
- Fire
**Expected behavior**:
Nothing happens.
**What you get:**
you see fire or reload animation of your weapon, sprays, you h…
ghost updated
5 years ago
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Hello,
Currently, the laserdot entity from the RPG is laggy when your ping is higher than 0, as all the code is executed server-side. Would it be possible to make the lasserdot entity used by the r…
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From https://github.com/ValveSoftware/steam-for-linux/issues/2520 by @ConnorMcLeod
Hello,
On Counter-Strike 1.6, but should be the same on all goldsource games,
models dependencies (extern textures *…
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Hello!
I've been developing Source tools for many years now. With the move of CS to Source 2, I've gotten a lot of interest in updating [Wall Worm](https://wallworm.com) for the new engine. WW is a…
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It's very common problem in GoldSource / Source games. I've seen it in TeamFortress 2 and I see it in CS 1.6:
In USA date format is `Middle-endian, starting with month (Month-Day-Year) - M/d/yyyy`, 1…
ghost updated
5 years ago
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При подборе любого оружия, дублируется голос диктора.
Также когда меняешь оружие, помимо дублирующегося голоса произносящего название текущего оружия, также появляется голос произносящий название пре…
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In 640x480 (most popular resolution) HUD is large and comfortable
But in a 1920x1080 HUD is very small and you can't see anything in a radar
Can you add CVar cl_hud_scale "small\medium\large" ?
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Is it possible for Xash3D to have native SuperSampling antialiasing?
The reason I ask for this is because I think it would be the best way to have unfiltered textures without suffering any shimmeri…
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Now that the scene is getting development, we should take into consideration that Counter-Strike/Half-Life and probably the entire GoldSource library has a No-steam version.
There are several issue…