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### Pitch
Before the latest icon change (to material design), the boost button had its own animation that "spun" the two arrows along its path, not dissimilar to the spinning favourite button.
Cou…
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# Bug report
I am using NiceVibrations included in Feel asset.
After migratiion from from Oculus integration to Meta XR All in one packege I get this error:
Multiple scripted importers are targetin…
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Some Extra feedback other than just number change
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```
What features do you plan to implement?
+ Start with: Image Cropping around the cursor. Display the image near the
cursor in a new window.
+ Next: Zoom the cropped image. This completes localized…
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Starting an issue to discuss haptic behaviors in the spec.
From a Vital perspective, the current `haptic_pattern` proposal (e.g. `[50, 100, 150] 250`) seems reasonable to me. It aligns closely with…
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Haptics for one controller at a time are working fine with the Oculus Touch controllers, but when trying to trigger haptic pulses on both controllers simultaneously, there are no haptics at all. With …
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I see that Just Player can display chapter markers on the timeline, but there does not seem to be any kind of UI to discretely move forward or backward through them. The haptics when scrubbing through…
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**Describe the bug**
Hello Sir,
I'm trying to combine your project with this, it's a android app to emulate Surface Dial bluetooth HID device. It works great on Windows. (Meaning I don't own a S…
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Hello,
@MaxLammers
We tried to run the SenseGlove demo at `SenseGlove-API/Examples/Cpp/SGCoreCpp_Example.cpp`. We are using the Eclipse IDE.
However the Haptics sending functions did not se…
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Currently there are 2 options to trigger haptic feedback;
1. _All Taps on Touch Bar_
2. _Esc and F1, F2, etc. keys_
The first Isn't ideal as it means you get fedback when you tap the bar even i…