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### What feature would you like to see added to TallyArbiter?
I was wondering if you were planning on adding a sound to play when the state changes. Like when a camera goes to preview the webpage wil…
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hello, first of all amazing library, works like a charm in any civilized platform and browser.
i`m facing however problems with safari and mac os.
Debugging a while i found that opus codec isn'…
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### Environment
Environment:
OS: macOS High Sierra 10.13.4
Node: 10.4.0
Yarn: 1.7.0
npm: 6.1.0
Watchman: 4.7.0
Xcode: Xcode 9.4 Build version 9F1027a
Android Studio: 3.1 AI-1…
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I've implemented use-sound in a recent project and been really happy with how easy the library has made it.
However, for this project, I need to get Howler's audio context (`Howler.ctx`), but right…
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Got this message in console `Mixed Content: The page at 'https://erichlof.github.io/AsteroidPatrol3D/AsteroidPatrol3D.html' was loaded over HTTPS, but requested an insecure script 'http://cdnjs.cloudf…
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I'm going through and trying to min-max optimize my game. Currently howler is causing some garbage collection frame stutters because each sound is required to be created, and then dropped.
I'm tryi…
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Hello.
This HAL thing is really excellent.
I'm a game composition teacher, not a coder, I'm afraid.
For the past 7 or so years, I've been using Twine 1.4.2 with a version of this that I modified…
Firky updated
3 years ago
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Playing multiple large audio files back-to-back eventually ceases to load a new sound.
Experiment with the Michael Ghelfi ambience playlist, after playing 5-6, further sounds will not load properly.
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Hi, sorry for my ignorance, but I'm trying to create a script for duolingo to automatically play stories, but for this to work I should somehow have access to audio that by default is not shown in HTM…
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## Consequences
* `scripts/howler.min.js` is no longer included in Foundry views
* All references to `Howler`, `Howl`, etc.. have been replaced with internal structure in `AudioHelper` (the `game#audi…