-
@8bitskull is constantly running into the problem that Lua gc eats up lots of frame time ([the reference is this post](https://forum.defold.com/t/bore-blasters/73228/8?u=aglitchman)). This is unaccept…
-
Currently HTML5 jsweb target ( via window.WINDOW_EVENT_FOCUS_LOST window.WINDOW_EVENT_FOCUS_GAINED ) detects if current window has focus or not, but this seems incorrect it should be the current windo…
-
GM-1600
gpu_set_tex_mip_bias function doesn't do anything on Android or HTML5.
*Steps:*
# Start GMS2 and open the attached project
# Run project for Windows
# Tapping or clicking on the rig…
-
### Description
The C++ runner works in some kind of a three data levels system.
* WADData
* sourceData (loaded from the WAD on GameLoad, stored in *g_RoomItems*)
* transientData (stored in *R…
-
The intent here is to get a sense of what pains are hurting HTML5 game developers most in the real world to help prioritize which ones to address.
dmose updated
12 years ago
-
The game should use html5 storage in order to save all the moves up until current or last move, so that in case the game freezes, you could restart the game and have a function or even UI button to re…
-
Porting the game to Haxe and OpenFL framework may be a alternative method instead of using a custom flash player.
It could enable:
- Native binaries
- HTML5 Support
-
A configuration file is needed in cocos2d-x to specify the different resolutions.
A configuration file is needed in cocos2d-html5 to define which is the "boot" file.
A configuration file is needed for…
-
node-webkit is a web application runtime mainly, and the current HTML5 audio element is the simplest type of a widget app inside MCT.
I have the idea for a larger additional in-game app, which will …
MKelm updated
11 years ago
-
You run this game here:
https://frank-deng.github.io/zeek-the-geek/index.html
But i cannot find a link to the level-designer there.
How do i open it?