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Hey, I notice that the hunger bar with the dogs do not render in the RPG Huds, and it still appears at the bottom where the entity health and hunger would display in vanilla minecraft. Would apprecica…
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Now all screen captures for DLCs, etc. need to be photoshopped in the top-right to remove the frame counter. Wasn't an an issue in the EA builds. Please fix.
**EDIT/UPDATE:**
Since this was a requ…
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Hello, thanks for mantaining this project. I took my time while running this server to figure out somethings and I'm curious if you can implement the following things if you want.
1. Could you make…
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This is a collection of various issues & tasks related to missing guidebook content or instances where guidebooks should get used but currently aren't. For missing guidebook functionality or bugs see …
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Logged into Moonshine. I went to click the top **Layer** tab of my Maitreya HUD and noticed that none of the tabs, nor the close or minimize functions worked.
Logged into Release viewer and HUD work…
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**Steps to reproduce:**
1. Download [7.1.8.9103842320 viewer](https://github.com/secondlife/viewer/releases/tag/Second_Life_Release%2365c9386-pmfp) and login.
2. Attach multiple objects and HUDs.
…
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Lights processed inside XOpenGL's shaders (used when `UseHWLighting` or `BumpMaps` is enabled) move with the player when using any HUD that isn't the default one used during default vanilla gameplay. …
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Need to finish path system for players and single camera mode. Single camera
mode should draw HUDs for all local players and focus on all local players (or
all players in level depending on map …
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## Information
Mesh links in HUDs do not have highlights when selected.
#
Original Jira Fields
| Field | Value |
| ------------- | ------------- |
| Issue | BUG-22737…
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As the number of users with high DPI monitors rises, more and more players will be met with HUDs and UIs that don't fit their screens well. Being able to determine logical pixel density for players wi…