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dakom updated
5 years ago
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### Describe the Bug
I use AMD 780M and flywheel cannot work corrctly when the instancing mode is on.
### Reproduction Steps
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### Expected Result
I hope AMD Graphic will be suppo…
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**Rubric Items:** 1124 (Advanced)
**Acceptance Criteria:**
- [ ] Add support for texture arrays so that multiple textures can be loaded per drawcall
- [ ] Atlased texture arrays?
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Related to #450 and #452.
In order to support the "re-usable library" idea that some have had, we can support linked collections and proxy objects. Neither solution is perfect, but, I think people …
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These optimisations should provide another big performance boost to the rendering (cf: this [excellent video](https://www.youtube.com/watch?v=40JzyaOYJeY) on the topic)
- [x] 1 chunk mesh per face ty…
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Impeller doesn't support instanced rendering with base vertex specification today. It is not portable across all platforms and client rendering APIs Impeller supports today.
OpenGL ES 2.0 doesn't s…
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**Describe the bug**
Regular (small) cogwheels from Create: Encased are invisible when placed and with shaders enabled.
**To Reproduce**
Steps to reproduce the behavior:
1. Launch Minecraft
2. …
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It seems there is a change in lighting with a number of models we are using in our game when using batching. I wasn't able to isolate why these models produce this change. The same happens both when u…
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地下埋設物モデルは CityGML の Implicit Geometry(同一の3Dオブジェクトを複数の地物から参照する仕組みで)で表現されうる。また、3D Tiles ではそれを活かす GPU Instancing ができる。
(要するに、同じマンホールとかの3Dモデルを、データ側でも描画側でも効率的に使いまわす仕組みがある)
2つの側面での対応が必要:
- CityGMLパ…
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When you just open bullet pattern scene, it works. But if i add it to other project, it do nothing.
How do i should use it properly?
![изображение_2021-11-06_013925](https://user-images.githubuserco…