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Docker build is failing for the current master:
```
54.46 [ 85%] Built target catch_tests
54.47 [ 87%] Building CXX object python/CMakeFiles/_exactextract.dir/src/pybindings/bindings.cpp.o
55.31…
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It was noticed in PR https://github.com/shapely/shapely/pull/1964 that (some?) functions most of the time don't seem to return results in "canonical form", at least for some aspects of it.
Is there…
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Lors de l'ajout d'un segment qui croise un autre segment, dans le cas où l'édition des données se fait sous QGIS sans option de snapping, la topologie n'est pas respecté :
- Le segment existant est d…
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I'm able to load multiple files and inject ENV vars and secret files, excellent!
However, I'm trying to also use it to override settings and it is not working consistently.
I.e.
```
model_confi…
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looking at `boxEmpty(d, box)` function here https://github.com/mikolalysenko/box-intersect/blob/master/index.js#L9
I'm wondering what the format is for declaring a box empty, so that it's not incl…
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I believe that currently we do not have any OpInfo based tests that compare the results of gpu to cpu implementations.
Seems like this would be very useful to have, and shouldn't be too hard to imple…
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In our current voxel implementation, frame rates can be low (~20 FPS) when rendering a large voxel dataset in a full-screen view.
We know that the fragment shader is the bottleneck, because:
- A D…
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- *Related to https://github.com/godotengine/godot-proposals/issues/2616.*
### Describe the project you are working on
3D space narrative game
### Describe the problem or limitation you are h…
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In several `Index` methods we have libjoin fastpaths and a check `self._can_use_libjoin` to see if we can use it for a given dtype. The check in Index.join (but not the ones in _union or _intersectio…
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Currently the rendering is very slow because I have implemented some kind of brute force raytracing which calculates intersections with all primitives with all rays. This is very time consuming!
M…