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[test.zip](https://github.com/bjornbytes/lovr/files/12341154/pure_ttt.zip)
latest dev branch.
Code preview
```lua
local lg = lovr.graphics
local lh = lovr.headset
local model
local time…
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This bug is new in 0.16; it didn't occur in 0.15.
Demonstrating this by drawing 4 lines, dragging my mouse cursor along the 4 edges of the screen, then leaving it in the middle of the screen.
0.…
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3D rendering library "LOVR" includes a file ibl.ktx in its samples.
https://github.com/bjornbytes/lovr-docs/tree/v0.16.0/examples/Lighting/PBR_Materials
This was created from filament's "cmgen" …
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This can be done at least two ways:
1. Placing local fields of UI in special private field, `_`, `private`, etc., and loading widgets via extending UI table by `UI.CustomWidget = function() ... end`
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I'd like to build this project from source solely for scripting Neovim. I'd like to remove all sources that aren't needed for that - both to make the resulting binary lighter and to reduce storage cos…
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There isn't currently an easy way to query all the colliders/shapes in an area with lovr.physics.
It's possible to create a sensor collider, but this requires recomputing and iterating over all of …
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![image](https://github.com/bjornbytes/lovr-docs/assets/784805/c2b0bc21-418e-42dd-ab48-95c709825b77)
If you're on a page like `lovr.math.quat`, if you want to jump back to lovr.math you have to…
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LÖVR should give you the tools you need to do frustum culling (without actually trying to do it for you).
This is an interesting problem for VR because there are two cameras and each one has a frus…
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`lovr.graphics.isFormatSupported` only considers linear versions of formats.
Many GPUs can render to linear `r8` textures, but can't render to srgb `r8` textures. Storage textures are often not su…
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The `mul` function in vector math API has inconsistencies which make it hard to remember and use correctly. I find it hardest part of LOVR API to remember and it results in most of my bugs due to unin…