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When I use a freshly programmed FPGA (fresh HyperRAM controller), and then read the control registers, the value of the first read at the first control register is wrong:
```
Control Registers: …
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During Xemu development Snoopy from Forum64 reported a bug in Xemu/MEGA65: https://github.com/lgblgblgb/xemu/issues/118
Summary: after disk change the "free blocks" (of DIR command) shows info on t…
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Disclamer: my conclusion can be wrong.
When trying the old Star Trek basic game, I discovered a wired syntax error, that seems to only appear in BASIC65, when a function named D access an array.
T…
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We use some of the same chapters in multiple books, in particular, "The MEGA65 Book" contains all of the chapters from all of the other books, so that there is a single comprehensive PDF for ease of d…
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Currently bit 6 of VIC-III register $D030 is not emulated. On C65 emulator is kinda straightforward to do. In case of the MEGA65 it's a bit more complicated because:
* it needs larger WOM, which af…
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**Description**
Attempting to analyse a RAM of ~384KB runs for more than an hour.
**Expected behaviour**
It should analyse in a few seconds.
**How to reproduce?**
```
git clone https://git…
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Testing with Xemu, it would be really handy to have an LST file for OpenROMs, ie, mostly the original source, but prefixed with actual PC addresses (and maybe generated byte codes). So the usual .lst …
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**Describe where we can find the problematic topic**
The MAX10 flashing procedure needs to be updated to the current state of affairs.
**Describe the solution you'd like**
See [MEGA65 - Tutorial:…
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Dear all,
First of all: two thumbs up and compliments to all who contributed to the manual. I've read the nov 30 edition and it looks fabulous!
As MSX and Amiga user I was always very confused on …
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When the VIC4 attempts to render a sequence of characters that sstarts offscreen to the left (eg gotox = $03f0), it fails to do so. It seems like if after a single char the x position is out of range …