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m1l2a (The Rescue Mission) bulletproof fence at spotlights still a thing ?
Needs to be tested if that is still a issue or if the spotlight operators can now be killed from down there
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[Tue Dec 22 17:12:16 2020] - Going to CS_ZOMBIE for UnnamedSoldier
[Tue Dec 22 17:12:17 2020] - if(local.player.viewangles[1] == local.lastView){ (coop_mod/player.scr, 542)
[Tue Dec 22 17:12:17 20…
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Mission needs to be tested if it can be completed.
The charges would repeatedly not go off after being set.
The mission will then not progress.
Please verify if that problem still exists.
Minimu…
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Is this an attempt to recreate MOHAA with a different engine? I pulled the code and built it, but didn't see anything of use yet.
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The radius damage of the player tank projectiles should originate a few units above ground to prevent the terrain from blocking the radiusdamage.
You can shoot right next to a ai in the ground and if…
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You know the issue, maybe you can implement your new solution here too :)
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Join Game Menu - Add new button to execute the supplied coop mod network settings cfg.
Note that this is just a simple tine and more precise tunnig can be done to further improve networking during co…
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(This is old bug, but i remember about it only now)
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Some weapons on some missions cannot be picked up by players. For example, the guys who get out of the first truck (and probably subsequent trucks) on mission e2l1. For some reason, the game code (int…
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Initializing parade script
if ($paradetrigger[local.i].target.target == NIL) //chrissstrahl - it probably is right (global/parade.scr, 103)
if ($paradetrigger[local.i].target^
^~^~^ Script …