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The latest version of UnityPy supports swizzling/unswizzling textures, which was a huge roadblock for extracting textures from the game in the first place.
This issue requires rewriting `monobehavi…
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### Check for existing issues
- [X] Completed
### Describe the bug / provide steps to reproduce it
0. Make sure you have the C# extension installed, and the DOTNET_ROOT environment variable p…
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Hello. Hope you are doing well. Thank you for the great job! while loading the Windows Scene I get these Errors:
The same field name is serialized multiple times in the class or its parent class. Th…
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I'm parsing `.unity` yaml files, which contain multiple documents like this
```yaml
--- !u!114 &71353
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabI…
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```
public class TestPatch : MonoBehaviour
{
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
CallOneAsync("hello");
}
}
[…
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Hello,
it would be great to get notified whenever an gltf-file is loaded at runtime, which has an extras property in one of its node objects. Maybe fire an event when that happens and pass a refere…
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seems like it(3.0beta) cant find dll file for monobehaviour
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**Version Used**:
```
Microsoft Visual Studio Community 2017
Version 15.8.8
VisualStudio.15.Release/15.8.8+28010.2048
Microsoft .NET Framework
Version 4.7.03056
C# Tools 2.9.0-beta8-632…
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### Description
Log contextualized errors in the debug console for the GUI errors, a bit like what we can achieve with Unity assert and OnValidate in Monobehaviours :
```
private void OnValida…
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When pressing e to pickup an item it give this error
[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
(wrapper dynamic-method) GameNetcodeStu…