-
Hey!
my server is throwing an error when a player levels up
```
NullReferenceException: Object reference not set to an instance of an object
at Cozyheim.LevelingSystem.RPC_LevelUpVFX+d__3.Mo…
-
**Description of the bug**
Assuming that all I want to file is to write a log file in a subfolder of the home or document folder, regardless of the device, thus without letting the user choose wher…
-
New `UISpawner` class:
https://github.com/hoangtongvu/ECS-DEMO/blob/66fe15c402ee6e15a522d75b132bf9644439a3bf/Assets/_Scripts/Core/Spawner/UISpawner.cs
I belive `UISpawner` uses valid data cause `Spa…
-
### What happened?
The exception is thrown when the game is converted to development mode and plugins stopped working.
Temp fix via altering BepinEx.dll
```
bool isEditor = false;
try
{
…
-
Within my own code, I have created an event detector script for each event type. See code below.
@lisandroct I propose moving it into this repo instead and build it into the code generator. I am ha…
-
I've heard from some people that, after they start using less MonoBehaviours in favour of plain c# classes, that one feature that they miss about MonoBehaviours is the ability to inspect any data on i…
-
```
public class TestPatch : MonoBehaviour
{
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
CallOneAsync("hello");
}
}
[…
-
eg.
```
public class Demo : MonoBehaviour
{
ReactiveCollection RCInts;
// Start is called before the first frame update
void Start()
{
foreach(var elem in RCInts)
…
-
I came across a situation where I needed to install bindings to a few MonoBehaviours.
MBs need to be instantiated first, so they need to be dropped in the scene somewhere or wrapped in a prefab.
…
-
### Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
[Pilgrims](https://…