The latest version of UnityPy supports swizzling/unswizzling textures, which was a huge roadblock for extracting textures from the game in the first place.
This issue requires rewriting monobehaviour_of_borg.py to take that into account. May be good to combine with #6
The latest version of UnityPy supports swizzling/unswizzling textures, which was a huge roadblock for extracting textures from the game in the first place.
This issue requires rewriting
monobehaviour_of_borg.py
to take that into account. May be good to combine with #6