-
This, a renderer written for RSDKv5 by myself, implimenting Monogame OpenGL instead of GDI+, for the use of OpenGL rendering viewports.
https://hastebin.com/agayeyuziz.cs
I had written this port…
-
MonoGame needs a better 2D onboarding tutorial to explain the basics of the framework, from its installation to using its core concepts, all the way down to making a developer's first simplistic game.…
-
There has been some debate recently about slimming down the main repository into some smaller packages for various reasons. One area I think that could really benefit from this is the existing tutoria…
-
Video class is still missing for WinGL / Linux. What do you thing would be the best thing to be used to play videos?
Some options I know of:
- TheoraPlay-CS
- GStreamer
- Vlc.Net
CC. @tomspilman @fl…
-
I'm trying to use MonoGame inside my application (which must be signed), but I can't because MonoGame assembly (and the referenced SharpDX assemblies I've noticed) is not signed (is not a strongly-nam…
-
Been having a problem with displaying Japanese characters in my app ever since using the monogame pipeline.
![help for charracters](https://cloud.githubusercontent.com/assets/11158981/8512806/23c806f…
-
Many thanks for the brilliant open source games.
I have a few noob questions.
What do I need to do to use Space Engineers in Linux?
Can Space Engineers use MonoGame?
If not what is the effort to switc…
-
MonoGame/MonoGame/issues/5943
Currently while trying to use Protobuild, it stops its execution when having a composed session name (C:\Users\Firstname Lastname\Blablah)
```
Enabled parallelisat…
-
I'm trying to port my game from MonoGame and one of the things I'm missing is the `ContentTypeReaderManager.AddTypeCreator` method which I used to avoid reflection when loading content types.
…
-
I'm trying to port my game from MonoGame and I'm missing the `ContentManager.LoadedAssets` property. I use this property in a custom content manager to support unloading (and reloading) individu…