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*Note: to reproduce, see [here](https://colab.research.google.com/drive/17ccVjooMHfc2areydWQp8sekOGGdkrnO?usp=sharing)*
# The problem
## Baseline
```python
long_df = px.data.medals_long()
f…
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Each nation should have its own distinctive units, as germany already does (though it doesn't use its own pontoon raft atm) and soviets do with PG-117.
There are already suggested units in the unit l…
FLOZi updated
3 years ago
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### Code of Conduct
- [X] I agree to follow this project's [Code of Conduct](https://www.apache.org/foundation/policies/conduct)
### Search before asking
- [X] I have searched in the [issue…
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I want to bring up an old proposal called "Towny Reputations". This proposal was offered sometime around the end of the last EarthPol and the start of Polaris. The concept was pretty simple and tied i…
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nation and town chat can that be hidden?? if not can it be added??
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Hi,
to prevent users to spy other nations and to set an "main" nation for default players it's the best if every nation has it's own permission, like: `nations.command.join.honain` for the kingdom …
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Currently it's too easy to give away cities by emptying them, allowing an ally to conquer the cities and then making peace with the conqueror. The current settings allow unhappiness only when there i…
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policly comes from the defensive policy civic
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As a 'NationBuilderAPI' user, I would like to be able to read custom fields from Nation Builder, and store objects with custom fields in Nation Builder.
See:
http://nationbuilder.com/when_to_use_cus…
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### **Please explain your feature request to the best of your abilities:**
I think an admin having the option to force TP players to their town would be beneficial for admins to help players.
Admi…