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I believe giving the Northern Adûnaic cultures their own unique cultural tradition would allow us to remove the second age innovation Dark Heirs and give more options for easy expansion later on shoul…
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After @madame-rachelle has posted this issue https://github.com/Realm667/WolfenDoom/issues/782 and after we've discussed a lot of things in there, I guess it's about time to create a list of things th…
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Hi! Thanks a lot for the great work.
I am trying to adapt this nerf implementation to the nerf in the wild idea where a specific embedding is learnt for every training image.
In order to do this, …
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In GitLab by @sandersontavares on Mar 14, 2021, 05:08
So, the way the current wild shape automation works is:
If you have the Wild Shape feat it adds a box on your strikes page that says: Use Your o…
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Thanks for the code!
Why don't you feed the latent appearance embedding into the coarse NeRF model? Is this a mistake?
In the NeRF in the Wild paper it says:
"Like NeRF, we simultaneously optimize …
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### General Info
- [X] I didn't added any mods
- [ ] I can reproduce this issue consistently in single-player
- [X] I can reproduce this issue consistently in multi-player
- [X] I have searched for t…
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I’ve been tossing around some ideas for the Vaulters lately. Not only are they weak and boring to play, but they are inexcusably _neutral_ to encounter in game. They don’t have any notable desires or …
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### Before You Begin
- [X] I confirm that I have downloaded the latest version of the addon.
- [X] I am not playing on a private server.
- [X] I checked for an [existing, open ticket](https://git…
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Thank you for the amazing work!!
I did a quick trial on the custom in-the-wild data and found that there are some noise in fitting results. Did I mess up something? Have you observed this phonenmon…
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Currently the current difficulty setting is a choice the player is given at the beginning on whether to use 0.5 time modifier or not (as in everything happens at half the speed). I think this has seve…