-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
Thinking out loud: here is my plan for completing the scenegraph and taking care of performance issues.
The major issues right now are (1) multi-parenting in the scenegraph suggests an architecture w…
-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
Are there any plans to support a generic octree data structure? It's an extremely useful thing to have, but the current implementation seems to be heavily tied into the Drawable/Rendering subsystem.