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### Describe the bug?
The particles that you see when the Dash is opening and closing are visible inside the stream camera.
So if you setup a stream to twitch or record a video you also get some p…
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This advanced Pong is meant to show off all of the engine's current features including physics, particles, callbacks, sounds, music, procedural generation, particles, particles, light, triggers, follo…
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**Wallpaper Engine Background(s)**
2912032831, 1570316986, etc
**Console output**
./linux-wallpaperengine /run/media/user/hdd/SteamLibrary/steamapps/workshop/content/431960/2912032831
./linu…
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### Describe the project you are working on
A game utilizes particle effects.
### Describe the problem or limitation you are having in your project
In Unreal Engine we were using Particle Col…
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### Details
### Description:
I'm encountering an issue with particle rendering in an Angular 17 environment. Despite having no compilation errors, the particles are not being rendered on the screen. …
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Maybe this is a naive request, but can we have dither? Apparently TDM added it at one point, maybe somethign similar in Dhewm3 would improve banding in semi-dark scenes, like in the attached video cli…
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The particle system cannot use the mesh generated by the procedural methods. For example:
```js
this.entity.particlesystem.mesh = pc.createSphere(this.app.graphicsDevice);
```
Repro:
https://…
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Try to implement motion blur for pointlouds, rendered in native mode (as sphere shapes instead as instances). May be it required define some additional attributes.
Also try to implement motion blur…
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The inertialess traces consist of two parts, an Euler integrator for the position and the LB coupling. Neither one is a virtual site mechanism. The two parts should be separated, and
can be used inde…
fweik updated
2 months ago
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Mainly asking about the physics being uncoupled from the framerate thing, but the other neat features of spiked would be cool too!