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Some FX-Types rely on the deprecated ScriptProcessorNode and will produce the following console warning
> The ScriptProcessorNode is deprecated. Use AudioWorkletNode instead.
Happens for example…
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The element must have a boolean property to generate its declaration or not.
The element must act as a container (be able to contain all available elements), but the code generation of child elements…
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lsmod output:
`adie@unibuk:~$ lsmod
Module Size Used by
snd_soc_da7219 81920 0
snd_soc_max98357a 20480 0
snd_soc_skl 180224 0
snd_soc_sst_ipc 2…
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```haxe
static function create(data: Dynamic) {
var scene: Scene = js.Lib.nativeThis;
scene.add.tween(); // add this
```
Should be:
`tween(config: Phaser.Types.Tweens.TweenBuilderConfig | o…
RblSb updated
4 years ago
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ゲーム作成チュートリアルであるところの、
https://developer.mozilla.org/en-US/docs/Games/Workflows/2D_Breakout_game_Phaser を訳す
- [ ] Initialize the framework
- [ ] Scaling
- [ ] Load the assets and print them on screen…
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There is a [Phaser issue](https://github.com/photonstorm/phaser/issues/2492) with the latest release causing typescript compilation errors.
The workaround at the moment is to use the v2.4.6 until t…
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So I haven't looked at the code at all, but I'm just wondering how you got Phaser to work securely for multiplayer.
Since Phaser controls physics/location on the client-side, isn't it possible for …
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Hello,
I'm getting this error only on the production build, when I'm running on my local dev environment everything works fine.
```
Uncaught TypeError: Cannot set property 'game' of undefined
…
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The whole project's codebase should be migrated to TypeScript for various reasons. Plain JS sucks.
~~Regarding multiplayer game engine itself, we'll switch from Nakama to Colyseus probably #1788~~
…
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We should eventually upgrade to Phaser 3, while v4 is being heavily worked on, as v3 will get polished.