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When I tried to configure the new paths, the vscode is saying, these options are invalid.
Also, these options are not considered while running the extension. So I can't able to re-configure the pat…
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Hi!
First of all, thank you for all the effort you put into this crate! It is wonderful to have an option of writing performance-sensitive games for PlayDate in Rust.
I have a question regarding…
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A while ago I added initial Playdate export support to Bits'n'Picas and put my source at https://gitlab.com/kreativekorp/bitsnpicas/-/merge_requests/4 (it seemed more active than your GitHub at the ti…
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Hi there, trying this out i initially had some pretty basic code and got a map rendering:
```lua
local tilemap
function setup()
LDtk.load("./levels/levelone.ldtk")
tilemap = LDtk.create_til…
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It would be really neat/helpful to be able to include some basic text stylization such as sizing, **bolding**, and _italics_. Thanks!
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Hey there, I use the language server VS Code extension for my [Playdate](https://sdk.play.date/1.12.0/Inside%20Playdate.html) project and it's been super helpful — thanks for your great work. 🙌
Sin…
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Documentation says:
> When attached to a NobleSprite, this is called by NobleScene:draw() when added to a scene. For non-NobleSprite sprites, put this method inside your sprite's draw() method, or …
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I have My Documents set up to be on my F: drive, rather than the windows-install C: drive.
`set SDKPATH="%userprofile%\Documents\PlaydateSDK` on line 3 of ADD_ENV_VARIABLE.cmd does not grab the rig…
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When using something like the Playdate SDK, a given Lua file will import others like so:
```
import 'CoreLibs/graphics'
import "CoreLibs/string"
import "CoreLibs/strict"
```
but it seems like lu…
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**Describe the bug**
When adding +=, -= and other symbols to `Lua.runtime.nonstandardSymbol`, errors are removed from the "Problems" tab, and compiling is possible again. But formatting the document …