-
```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…
-
```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…
-
It will be nice to add procedural cloud generation augmentation. This augmentation will be useful for earth photos from space.
Here is some open source material, which may help for implementation:
…
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Procedurally generated structures (not locations with markers) that are close to a player outpost will constantly generate new layouts over time, I.e. fuel tanks will turn into turbines, etc., given e…
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### Is your feature request related to a problem? Please describe.
Resonite offers basic texture processing options in the inspector. However with ProtoFlux's DSP context a lot more powerful toolset …
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```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…
-
3d texturing based on height levels + procedural noise generation
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First iteration of the labyrinth generation.
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```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…
-
```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…