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Hi,
I am trying to build my project for wasm. I couldn't find any resources that covered this topic. I tried these commands out and had no luck.
`cargo build --target=wasm32-unknown-unknown`
(T…
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As discussed on discord
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is this framework going to continue? I like a lot of the concepts that it has. I started with XNA and never liked the content pipeline, so I moved away to Raylib.
I would very much enjoy redoing …
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### Description
I think raylib 5.0 for linux does not depend on X11, it can also use glfl with wayland , but the conan recipe has this:
```python
if self.settings.os == "Linux":
self.requires(…
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This is the errors I get from odin when trying to rebuild the bindings:
c:\work\raylib-odin>odin build generator/generate_bindings.odin -out="bin/generate_bindings.exe" && bin\generate_bindings …
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I saw that the `Xext` dependency was removed recently https://github.com/Anut-py/h-raylib/commit/5a09c28bac06adbf1b2891152c52d2f36ceeb7be
But when building `4.5.0.7` with `macaroni.nix`, it fails d…
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Hi, great & useful package.
I work on [node-raylib](https://github.com/RobLoach/node-raylib) and I am trying to help users make standalone games with it. I am not sure how to inline the native dep.…
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The implementation in https://github.com/deltaphc/raylib-rs/blob/master/raylib/src/core/math.rs#L1901 is backwards. (i.e. if you want to compute a * b, you need to use the expression b * a when using …
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Since this is a Node addon, it would make sense to rename the package itself to `node-raylib`. Similar to how the sass node addon is called `node-sass`.
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Hello! I'm trying to make the screen change when I press a button. I was able to do this using raylib before. However, I recently converted my primitive buttons to raygui buttons. And now, when I pres…